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Before attacking, Mire Shambler moves to a random adjacent tile.
When Shroud of Unlife comes into play, enchanted creature becomes Undead. When enchanted creature is destroyed, a is summoned in its place.
* Dominion: [Relentless]
Target unit, and other units on the same side that share a subtype, get [Curse] 1.
Target unit gets [Curse] 3.
Mire Curse deals 1 [poison damage] to adjacent creatures at the beginning of each of its turns.
All opponent units with Countdown 1 or less have their Countdown increased by 2.
Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gets +1 Attack and +1 Health.
Undead units you control get +2 Attack until end of turn, and their Countdown is decreased by 1.
Destroy target creature with health 2 or less. Summon a on a random tile on your side.
Whenever a non- creature you control is destroyed, a Revenant is summoned adjacent to Anima Conduit, and Anima Conduit is dealt 1 [pure damage].
* Taxing 1
Destroy target creature. Units you control are dealt 1 [magic damage].
When Flesh Animator's Countdown becomes 0, all Undead creatures have their Countdown decreased by 1.
When Infectious Blight comes into play, enchanted creature becomes [poisoned]. If it is destroyed by poison, a random creature on the same side gets Infectious Blight.
When an Undead you control deals damage, Irva makes a ranged attack dealing 2 [physical damage].
* Ranged attack
When Oblivion Seeker is destroyed, draw 2 scrolls.
* Linger: 4
At the beginning of your turn, [sift] 3 random scrolls from your discard pile, and draw 1 of them.
When a Human creature adjacent to Ilmire Witch Doctor is destroyed, a is summoned in its place.
* Dominion: Undead creatures you control get +2 Attack.
Nuru does not attack. When Nuru's Countdown becomes 0, summon 2 with Countdown 0 at random positions. The Husks are destroyed after attacking.
Had fun playing against and losing to this deck, interested to build up the scrolls towards it as well as see how it evolves through playtesting. Cheers
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