Types
- Creature: 28
- Enchantment: 4
- Spell: 12
- Structure: 6
Sets
- 1: 0
- 2: 17
- 3: 4
- 4: 2
- 5: 7
- 6: 20
Rarities
- Common: 32
- Uncommon: 10
- Rare: 8
"Use Lingering spells to transform the battlefield in to a wasteland in which whoever dares to challenge you will find themselves regretting ever setting foot in to the forests home of the army that does not fear death.
This deck is designed to end the game quickly, with an army of strong early game creatures and many ways to finish off idols once your enemy establishes defensive forces."
Every Decay scroll in this deck costs 3 or less, every Growth scroll costs 2 or less, this makes is extremely unlikely to have a dead turn caused by the use of a multicolored deck and it fits with the aggressive play style of the deck
The best thing about this deck is the amount of synergy you can take advantage of.
Every single creature in the deck is buffed by Fiords of Vigor.
Forbidden Ruins increases the damage done by Loyal Darklings, Searing Shackles, Watcher, Arhart's Disciple, Invocation Sentry and most importantly Omen of Damnation.
The guaranteed death of your Loyal Darklings and Revenants can be used to fuel Harvesters, Rot Eaters and Watchers.
You can also use Searing Shackles or Soul Steal to kill a 2hp unit you control for the same purpose.
With an unusually high number of lingering spells (8), Invocation Sentry can be used to its full potential.
A multicolored deck built with those limitations will have a hard time holding against the strongest decks in the game, but at least it has a lot of variety in the kinds of scrolls used and it has a lot of interesting interactions between them.